Book Review: Impulse

Steven Gould has a new novel out in the Jumper series, and I’ve covered it in the Free Press Book Review. This is an author whose career I’ve been following since around ’97, and a couple of his novels can be counted amongst my all-time favourites. It’s easy to screw up a sequel, but he’s in fine form this time around.

Gaming Review: Epic Mickey 2: The Power of Two

In the last months of 2012, a well-known but failing department store chain called Zellers was acquired by Target. The inventory of Zellers’ stores had to be liquidated by their shutdown date, and I strolled its aisles with the other vultures, thinking to pick at the bones.

I went not once, but twice, each time seeing a pile of heavily discounted special edition boxes of Epic Mickey, for the Wii. Twice before I had almost bought a copy of the game, but for whatever reason hadn’t.  Here, once again I walked away, empty-handed. I had a few unfinished games at home already, and though I was intrigued, it wasn’t a must-play (if there still is such a thing for me).

The game’s been somewhat polarizing, and I think I have an idea why. Long-standing Disney properties bring a certain caché that can’t be whipped up out of thin air, and the company is careful how they leverage that. Putting Mickey in a mediocre game would be like making a bad sequel to a brilliant film. It’s pop-culture sacrilege.

Fan hatred is a scary thing. The mixed response to that first game meant that a sequel needed to fix everything that didn’t work, or replace it with something better.

I like the idea of this series a lot. I like that Walt Disney’s first cartoon creation, Oswald the Lucky Rabbit, is Mickey’s bitter doppelganger, existing in a “Wasteland” of forgotten cartoon characters. There’s a very meta, self-aware quality to the whole idea of a real-life legal battle resulting in the fictional abandonment of a living intellectual property.

This surreal, self-referential conceit continues into the basic game mechanic. Mickey, a cartoon, wields both a magic paintbrush and a bucket of thinner, giving him the power to create or destroy the very fabric of reality as he knows it. Obviously this works well with the Wii, though you can also play the PS3 version with an ordinary controller (it’s Move-compatible).

This unique gameplay mechanic carries over into the sequel, but is paired with the abilities of Oswald, who has switched from antagonist to partner. He gets a magic remote, with vague electrical/machine-controlling powers.

I love the idea of this world. It includes familiar as well as little-known characters and half-remembered cartoons from the ’30s that I remember seeing as a kid, all transformed into black-and-white 2D sidescrollers. Unfortunately, they tend to be rather tedious.

The game is two-player co-op, whether you want it or not. Oswald and Mickey must work together to progress, combining their powers to solve any number of puzzles. If you don’t find a friend to play with you, the AI will take over, but there’s no solo version of the game.

The upshot of this is that your partner switches between making the game tediously easy and frustratingly difficult. With the AI in control, you will sometimes bumble your way through poorly-designed puzzles without even understanding how you did it simply because one half of it was automatically completed for you. Of course, at other times you will want Oswald to do your bidding and get no help at all.

Either way, it can be frustrating to be left out of the driver’s seat.

There is a binary, morality-based system as in Knights of the Old Republic or Infamous.  Enemies can be defeated (and puzzles solved) through the use of constructive paint (good) or destructive thinner (bad), which I found frankly annoying, because it encouraged me to not make use of my full range of abilities.

They really upped the ante by adding more and more new ideas — more than they were able to deliver. The game is supposed to be a musical. In reality, it’s only the demented scientist (an enemy from the first game), who sings. Story scenes switch from being fully-voiced to text halfway through, as if they ran out of time or money.

I know they are trying to create a gameplay experience that is truly different, and a world that is completely immersive, but it doesn’t always come through. Ambitious is the word.  Ultimately, however, whatever difficulties there may have been behind the scenes, the result for the end user should feel finished and effortless, and instead, the whole thing feels unpolished and bland.

It is easy to make mediocre games by playing it safe. Here, they made a mediocre game that failed at greatness, and I think they perhaps deserve some credit for that, along with the blame.

Article first published as PlayStation 3 Review: Epic Mickey 2: The Power of Two on Blogcritics.

Best of 2012

Sleeping Hedgehog, like most art and culture mags everywhere, has been talking about the best of 2012 (with most of the entries running New Year’s Day). I wouldn’t say there were a lot of huge stand-outs this year. What’s perhaps interesting is that a lot of my reading did not come from the usual suspects, or perhaps even that I may not even have any current usual suspects. I did say, and I’ll quote:

As far as brand-new works go, 2012 saw worthy follow-ups to a couple of individuals with very strong debuts in previous years. I’ve quite enjoyed both Hannu Rajaniemi’s and Howard Andrew Jones’ series continuations. But I’d have to give the nod to Jones for best new title for Bones of the Old Ones.

But as good as my best new book of the year was, it didn’t manage to surpass its predecessor, The Desert of Souls, in my mind, which was all the stronger for coming completely out of nowhere from an author I hadn’t previously heard of. In other words, it’s tougher when there are already high expectations of you.

So that’s new titles, of which, despite my myriad review gigs, I haven’t read that many this year. Most of my reviews at AE, for example, were re-releases of Canadian-written SF originally published as much as a decade ago. What of the “new to me” stuff? I’ll quote myself again;

Best new old title? I’ve read a lot of back-listed material that has seen new editions this year. This has included one of the all-time fantasy classics, T.H. White’s Arthurian work,The Once and Future King, which has to take the prize. Runner-up: Robert Charles Wilson’s excellent 2001 novel, The Chronoliths, was a happy discovery.

Besides several from Wilson, this was also the year I discovered (via my editor at AE) Geoff Ryman (whose short stories I soon realized I had read and enjoyed previously). I also finally got around to reading Peter Watts, though only in the last few days of the calendar year (the catalyst being an upcoming essay for AE, which will probably be this month since I’ve already handed in my first draft).

And we can’t forget the non-fiction, of which I’ve ready plenty, but I won’t single anything out at the moment. I’ll do another round-up of my Library Journal science reviews in another month or so, as I’ve already written a couple since the last posting.

Film: I wasn’t really thinking of this, but someone did ask me recently. After a moment’s thought, I cited The Hunger Games and The Dark Knight Rises as my favourites this year. And I think I’ll stick with that gut, on-the-spot assessment.

Book Review: The Bones of the Old Ones

Novels with fantasy settings breaking the Anglo-Saxon mould (like, say, Lian Hearn’s feudal Japan-inspired Otori series), are a rare pleasure if they’re done well. And Howard Andrew Jones’ ancient Arabian adventure series fits the bill.

My full review ran today in the Winnipeg Free Press.

More on The Quantum Thief

If we were simply looking at Marlowe or Holmes in a genre pastiche, I’d say add it to the pile (though it may well be an excellent pile), but Arsène Lupin as a quantum criminal? That’s a new one on me.

You may recall that I’ve covered both this novel and its sequel during the last few months. Last week my editor, Cat, asked for a write-up on the series-in-progress as a whole. You can read it at the Green Man main page (for the moment), or go directly to my post here.

Book Review: Blood & Water

It’s not that dystopias are anything new, or even stories of environmental collapse. But the SF stories and novels of the last several years have to be placed differently than the catastrophes imagined in the 40s, or even the 70s and 80s.

We’re living in a heavily depressed economy. Our countries are waging resource wars. We’re seeing the effects of a changed climate. The stories written today . . . exist in a different real-world context, and therefore might be part of a new speculative genre that couldn’t have existed until recently.

Read my full review of this excellent Canadian anthology at AESciFi.

Book Review: The King’s Last Song

In the modern-day story, emotionally-damaged survivors of the war put a human face on a national ordeal. In Jaya’s epic kingdom-building tale — what I like to think of as Shogun, the Cambodian edition – the plot still comes down to individual human will and spirit. In the conquering of nations, sometimes even the lowliest slave has a necessary part to play.

Read my full review at AESciFi.

Book Review: Wonderful Life with the Elements

One of the publicists at No Starch Press alerted me to this recent title, knowing my enthusiasm for the excellent Manga Guide science text series, whose English editions they publish. I was expecting this latest made-in-Japan outing to be similarly quirky, and it did not disappoint.

Would it have ever occurred to you to visualize the noble gases as afro-sporting Japanese men? It hadn’t crossed my mind, but after reading this book of comic-strip style element characters, now I can’t summon up xenon or helium without a full, puffy top. Halogens like chlorine, meanwhile, have a cueball look, while other chemical groups share anything from punk rock spikes to buzz-cuts.

On the other hand, each unique element is also dressed up in anything from an apron to a lab coat to a business suit — or even a simple pair of white underwear — depending on their most common uses. The basic idea of the book is to put the elements in a real-life context of where we’re most likely to encounter them, their important properties, and their uses and threats to people individually or society in general.

A slim read at 200 pages, just over half of this space is given over to brief descriptions of each element in a standardized format. A brief paragraph illuminates a few of the more significant facts of each type of atom, perhaps a bit of its history or important uses. Some other basic data (density, atomic mass, etc.) and an epigram also accompany each profile (radium is the element that “bit the hand that fed it”, no doubt a reference to Marie and Pierre Curie who discovered it, then perished from radiation poisoning), but the centerpiece is always the anthropomorphic sketch.

Other parts of the text include brief sections on the most expensive commercially available elements, elements necessary to human health, and an argument for rare element conservation as part of an ecologically-sustainable future. But the book is never text-heavy, and can be read from start to finish in just a few hours.

The central conceit is cute; an original approach to connecting the reader with abstract yet critical components of our world. It doesn’t make memorizing the periodic table a breeze (what could and who would?), but it has resulted in some patterns sticking in my head better than before. The fold-out poster-sized table is a nice bonus, though educators might be careful of how they use it, or images from the book itself, both of which sometimes contain some cartoonish male nudity (the Japanese simply aren’t as uptight about that stuff as us).

All in all, it makes for a fun little coffee-table book for either the chemically-minded or the simply curious.

(No Starch Press, 2012)

Reprinted with permission from The Sleeping Hedgehog
Copyright (2012) The Sleeping Hedgehog